Real Maya modeling for games /
David Choi demonstrates techniques and tools for making bipedial game characters in Alias Maya. In addition to ncluding traditional polygonal modeling tools, he demonstrates how to use Maya's NURBS toolkit to assemble seamless characters and then convert them into useable low poly meshes appr...
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| Other Authors: | , |
| Format: | Video DVD |
| Language: | English |
| Published: |
[Seattle, Wash.] :
Mesmer Press,
[2004?]
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| Subjects: |
Remote Storage
| Call Number: |
TR897.7 .R423 2004 |
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| Call Number | Status | Get It |
| TR897.7 .R423 2004 | Available | |