Skinning /

Demonstrates the process of skinning in the design of animated characters using Maya software. Topics include: using wrap deformers for skinning any geometry type, editing weights in the design of skin deformations using Artisan and the Component editor, rigging the teeth, gums, throat, and tongue...

Full description

Bibliographic Details
Corporate Author: Gnomon Workshop (Firm)
Other Authors: Alvarez, Alex
Format: Video DVD
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2002]
Subjects:
Table of Contents:
  • 1. Smooth binding with wrap deformers
  • 2. Smooth skin weighting
  • 3. Head skinning and weighting
  • 4. Smooth skin influence objects.