Skinning /
Demonstrates the process of skinning in the design of animated characters using Maya software. Topics include: using wrap deformers for skinning any geometry type, editing weights in the design of skin deformations using Artisan and the Component editor, rigging the teeth, gums, throat, and tongue...
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| Format: | Video DVD |
| Language: | English |
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Hollywood, CA :
Gnomon Workshop,
[2002]
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Table of Contents:
- 1. Smooth binding with wrap deformers
- 2. Smooth skin weighting
- 3. Head skinning and weighting
- 4. Smooth skin influence objects.