Skinning /

Demonstrates the process of skinning in the design of animated characters using Maya software. Topics include: using wrap deformers for skinning any geometry type, editing weights in the design of skin deformations using Artisan and the Component editor, rigging the teeth, gums, throat, and tongue...

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Bibliographic Details
Corporate Author: Gnomon Workshop (Firm)
Other Authors: Alvarez, Alex
Format: Video DVD
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2002]
Subjects:

Remote Storage

Holdings details from Remote Storage
Call Number: TR897.7 .S65 2002
 
Call Number Status Get It
TR897.7 .S65 2002 no.1 Available
TR897.7 .S65 2002 v.2 Available
TR897.7 .S65 2002 v.3 Available
TR897.7 .S65 2002 v.4 Available

Evans: Media and Reserves (Annex 1st floor)

Holdings details from Evans: Media and Reserves (Annex 1st floor)
Call Number: TR897.7 .S65 2002
 
Call Number Status Get It
TR897.7 .S65 2002 no.2 Available
TR897.7 .S65 2002 no.4 Available
TR897.7 .S65 2002 v.1 Available
TR897.7 .S65 2002 v.3 Available