Skinning /

Demonstrates the process of skinning in the design of animated characters using Maya software. Topics include: using wrap deformers for skinning any geometry type, editing weights in the design of skin deformations using Artisan and the Component editor, rigging the teeth, gums, throat, and tongue...

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Bibliographic Details
Corporate Author: Gnomon Workshop (Firm)
Other Authors: Alvarez, Alex
Format: Video DVD
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2002]
Subjects:
Description
Summary:Demonstrates the process of skinning in the design of animated characters using Maya software. Topics include: using wrap deformers for skinning any geometry type, editing weights in the design of skin deformations using Artisan and the Component editor, rigging the teeth, gums, throat, and tongue to achieve achieve eyeball deformations and movement, and using smooth skin influence objects to achieve natural deformations of the skin and flesh resulting from a character's movement.
Item Description:Special features include chapters, lecture notes, list of educational resources, and Z-U-F-U-H-R, an animated "work-in-progress" by Alex Alvarez and Darrin Krumweide, and Maya scene files (accessible on DVD-ROM).
Videorecording.
Physical Description:4 videodiscs (150 min. each) : sound, color ; 4 3/4 in.
Format:DVD.
System requirements for special features: DVD-ROM player.
ISBN:1930878346 (disc 1)
1930878354 (disc 2)
1930878362 (disc 3)
1930878370 (disc 4)