Fosner, R. (2003). Real-time shader programming: Covering DirectX 9.0. Morgan Kaufmann Publishers.
Chicago Style (17th ed.) CitationFosner, Ron. Real-time Shader Programming: Covering DirectX 9.0. San Francisco: Morgan Kaufmann Publishers, 2003.
MLA (9th ed.) CitationFosner, Ron. Real-time Shader Programming: Covering DirectX 9.0. Morgan Kaufmann Publishers, 2003.
Warning: These citations may not always be 100% accurate.