Simulated movement of musculature in a computer generated model /

Designing a computer generated character involves many steps, including the structure that is responsible for moving the character in a organic manner. There are several ways to develop a character to control the motion exhibited by the skin's surface. The author discusses two approaches to c...

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Bibliographic Details
Main Author: Ten Wolde, Kristian Bernard
Format: Thesis eBook
Language:English
Published: [Place of publication not identified] : [publisher not identified] ; 2000.
Subjects:
Online Access:Link to OAKTrust copy
Description
Summary:Designing a computer generated character involves many steps, including the structure that is responsible for moving the character in a organic manner. There are several ways to develop a character to control the motion exhibited by the skin's surface. The author discusses two approaches to character control and the many phases such as pre-production, modeling, tool use, and their relationship with the muscle-based character motion controls. This thesis further elaborates in detail how a computer generated character is designed to simulate muscle movement when animated.
Item Description:"Major subject: Visualization Sciences".
Vita.
Physical Description:x, 80 leaves : illustrations ; 28 cm.
Also available online.
Issued also on microfiche from Lange Micrographics.
Bibliography:Includes bibliographical references (leaf 57).