Simulated movement of musculature in a computer generated model /
Designing a computer generated character involves many steps, including the structure that is responsible for moving the character in a organic manner. There are several ways to develop a character to control the motion exhibited by the skin's surface. The author discusses two approaches to c...
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| Format: | Thesis eBook |
| Language: | English |
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[Place of publication not identified] :
[publisher not identified] ;
2000.
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| Online Access: | Link to OAKTrust copy |
Internet
Link to OAKTrust copyCushing: Theses & Dissertations Microforms (Does not check out)
| Call Number: |
2000 Thesis T44 |
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| Call Number | Status | Get It |
| 2000 Thesis T44 | Available | |
Available Online
| Call Number: |
2000 Thesis T44 |
|
|---|---|---|
| Call Number | Status | Get It |
| 2000 Thesis T44 | Available | |