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164Published 2017Table of Contents: “...Front Cover -- Half Title Page -- RIVER PUBLISHERS SERIES IN AUTOMATION, CONTROLAND ROBOTICS -- Title Page -- Behavioural Types: fromTheory to Tools -- Copyright Page -- Contents -- Preface -- Acknowledgments -- List of Contributors -- List of Figures -- List of Tables -- List of Abbreviations -- Chapter 1 -- Contract-Oriented Design of Distributed Applications: A Tutorial -- 1.1 Introduction -- 1.1.1 From Service-Oriented to Contract-Oriented Computing -- 1.1.2 Honesty Attacks -- 1.1.3 Diogenes -- 1.2 Specifying Contract-Oriented Services in CO2 -- 1.2.1 Contracts -- 1.2.2 Processes -- 1.2.3 An Execution Context -- 1.2.4 Adding Recursion -- 1.3 Honesty -- 1.3.1 A Simple Dishonest Store -- 1.3.2 A More Complex Dishonest Store -- 1.3.3 Handling Failures -- 1.3.4 An Honest Store, Finally -- 1.3.5 A Recursive Honest Store -- 1.4 Refining CO2 Specifications in Java Programs -- 1.4.1 Compilation of CO2 Specifications into Java Skeletons -- 1.4.2 Checking Honesty of Refined Java Programs -- 1.5 Conclusions -- 1.5.1 Related Work -- References -- Chapter 2 -- Contract-Oriented Programming with Timed Session Types -- 2.1 Introduction -- 2.2 Timed Session Types -- 2.2.1 Specifying Contracts -- 2.2.2 Compliance -- 2.2.3 Run-Time Monitoring of Contracts -- 2.3 Contract-Oriented Programming -- 2.3.1 A Simple Store -- 2.3.2 A Simple Buyer -- 2.3.3 A Dishonest Store -- 2.3.4 An Honest Store -- 2.3.5 A Recursive Honest Store -- 2.4 Conclusions -- 2.4.1 Related Work -- References -- Chapter 3 -- A Runtime Monitoring Tool for Actor-Based Systems -- 3.1 Introduction -- 3.2 Background -- 3.2.1 Runtime Monitoring Criteria -- 3.2.2 A Branching-Time Logic for Specifying Correctness Properties -- 3.2.3 Monitoring ?...”
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168by Samek, MiroTable of Contents: “...Preface -- PART I STATECHARTS -- Chapter 1 Whirlwind Tour of Programming with Statecharts -- 1.1 Why Bother? ...”
Published 2009
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169Published 2002Table of Contents: “...Biles -- Chapter 6 - On the Origins and Evolution of Music in Virtual Worlds -- By Eduardo Reck Miranda -- Chapter 7 - Vox Populi: Evolutionary Computation for Music Evolution -- By Artemis Moroni, J̥natas Manzolli, Fernando Von Zuben, and Ricardo Gudwin -- Chapter 8 - The Sound GalleryAn Interactive A-Life Artwork -- By Sam Woolf and Adrian Thompson -- PART III Creative Evolutionary Design -- Chapter 9 - Creative Design and the Generative Evolutionary Paradigm -- By John Frazer -- -- Chapter 10 - Genetic Programming: Biologically Inspired Computation That Exhibits Creativity in Producing Human-Competitive Results -- By John R. ...”
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170Yocto for Raspberry Pi : create unique and amazing projects by using the powerful combination of Yocto and Raspberry Pi /Connect to the full text of this electronic bookYocto for Raspberry Pi : create unique and amazing projects by using the powerful combination of Yocto and Raspberry Pi /
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171by Chapple, Mike, 1975-Table of Contents: “...-- Exam FC0-U71 Exam Objectives -- FC0-U71 Certification Exam Objective Map -- How to Contact the Publisher -- Part I Domain 1.0: IT Concepts and Terminology -- Chapter 1 Computing Basics: Objective 1.1: Explain the basics of computing -- Computer Actions -- Input -- Processing -- Output -- Storage -- Tying It All Together -- Chapter 2 Notational Systems: Objective 1.2: Identify notational systems -- Storing Data -- Binary Data -- Decimal Data -- Hexadecimal Data -- Octal Data -- Character Encoding -- Chapter 3 Units of Measure: Objective 1.3: Compare and contrast common units of measure -- Measuring Data Storage -- Bits and Bytes -- Measuring Data Throughput -- Multiples of bps -- Measuring Processor Speed -- Chapter 4 Troubleshooting: Objective 1.4: Explain the troubleshooting methodology -- Troubleshooting Methodology -- Identify the Problem -- Establish a Theory of Probable Cause -- Test the Theory to Determine the Cause -- Establish a Plan of Action to Resolve the Problem and Implement the Solution -- Verify Functionality and, if Applicable, Implement Preventive Measures -- Document Findings/Lessons Learned, Actions, and Outcomes -- Part II Domain 2.0: Infrastructure -- Chapter 5 Computing Devices: Objective 2.1: Explain common computing devices and their purposes -- Computing Device Types -- Desktop Computers -- Workstations -- Servers -- Mobile Devices -- Gaming Consoles -- Virtual and Augmented Reality Systems -- Internet of Things -- Home IoT Devices -- Workplace IoT Devices -- Chapter 6 Internal Computing Components: Objective 2.2: Explain the purpose of common internal computing components -- CPU -- CPU Performance -- Motherboard....”
Published 2025
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180by Wolf, MarilynTable of Contents: “...1.5.1 Chapter 2: Instruction sets1.5.2 Chapter 3: CPUs; 1.5.3 Chapter 4: Computing platforms; 1.5.4 Chapter 5: Program design and analysis; 1.5.5 Chapter 6: Processes and operating systems; 1.5.6 Chapter 7: System design techniques; 1.5.7 Chapter 8: Networks and multiprocessors; 1.6 Summary; What we learned; Further reading; Questions; Lab exercises; 2 Instruction Sets; 2.1 Introduction; 2.2 Preliminaries; 2.2.1 Computer architecture taxonomy; 2.2.2 Assembly languages; 2.2.3 VLIW processors; 2.3 ARM processor; 2.3.1 Processor and memory organization; 2.3.2 Data operations....”
Published 2012
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