Published 2021
Table of Contents:
“...Compilers, Tools and Environments -- ALONA: Automatic Loop Nest Approximation with Reconstruction and Space Pruning -- Automatic low-overhead
load-imbalance detection in MPI applications -- Performance and Power Modeling, Prediction and Evaluation -- Trace-driven Workload Generation and Execution -- Bilas Update on the Asymptotic Optimality of LPT -- E2EWatch: An End-to-end Anomaly Diagnosis Framework for Production HPC Systems -- Scheduling and
Load Balancing -- Collaborative GPU Preemption via Spatial Multitasking for Efficient GPU Sharing -- A Fixed-Parameter Algorithm for Scheduling Unit dependent Tasks with Unit Communication Delays -- Plan-based Job Scheduling for Super
computers with Shared Burst Buffers -- Taming Tail Latency in Key-Value Stores: a Scheduling Perspective -- A log-linear(2+5/6)-approximation algorithm for parallel machine scheduling with a single orthogonal resource -- An MPI-Parallel Algorithm for Mapping Complex Networks onto Hierarchical Architectures -- Pipelined Model Parallelism: Complexity Results and Memory Considerations --
Data Management, Analytics and Machine Learning -- Efficient and Systematic Partitioning of Large and Deep Neural Networks for Parallelization -- A GPU Architecture Aware Fine-Grain Pruning Technique for Deep Neural Networks -- Towards Flexible and Compiler-Friendly Layer Fusion for CNNs on Multicore CPUs -- Smart Distributed
Data Sets for Stream
Processing -- Cluster, Cloud and Edge
Computing -- Colony: Parallel Functions as a Service on the Cloud-Edge Continuum -- Horizontal Scaling in Cloud using Contextual Bandits -- Geo-Distribute Cloud Application at the Edge -- A Fault Tolerant and Deadline Constrained Sequence Alignment Application on Cloud-based Spot GPU Instances -- Sustaining Performance While Reducing Energy Consumption: A Control Theory Approach -- Theory and Algorithms for Parallel and Distributed
Processing -- Algorithm design for Tensor Units -- A Scalable Approximation Algorithm for Weighted Longest Common Subsequence -- TSL Queue: An E‑cient Lock-free Design for Priority Queues -- G-Morph: Induced Subgraph Isomorphism Search of Labeled Graphs on a GPU -- Parallel and Distributed
Programming, Interfaces, and Languages -- Accelerating Graph Applications Using Phased Transactional Memory -- Efficient GPU
Computation using Task Graph Parallelism -- Towards High Performance Resilience using Performance Portable Abstractions -- Enhancing
Load-Balancing of MPI Applications with Workshare -- Particle-In-Cell Simulation using Asynchronous Tasking -- Multicore and Manycore Parallelism -- Exploiting co-execution with one API: heterogeneity from a modern perspective -- Parallel Numerical Methods and Applications -- Designing a 3D Parallel Memory-Aware Lattice Boltzmann Algorithm on Manycore Systems -- Fault-tolerant LU factorization is low cost -- Mixed Precision Incomplete and Factorized Sparse Approximate Inverse Preconditioning on GPUs -- Outsmarting the Atmospheric Turbulence for Ground-Based Telescopes Using the Stochastic Levenberg-Marquardt Method -- GPU Accelerated Mahalanobis-average Hierarchical Clustering Analysis -- High performance architectures and accelerators -- PrioRAT: Criticality-Driven Prioritization Inside the On-Chip Memory Hierarchy -- Optimized Implementation of the HPCG Benchmark on Recongurable Hardware....
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