Published 2021
Table of Contents:
“...Theory and Reviews Difficulties and disparities to distance
learning during Covid-19 period for deaf students - A proposed method to eradicate inequalities -- Wide-scale Automatic Analysis of 20 Years of ITS Research -- A Brief Survey of Deep
Learning Approaches for
Learning Analytics on MOOCs -- Models DiKT: Dichotomous Knowledge Tracing -- CompPrehension - Model-Based Intelligent Tutoring System on Comprehension Level --
Learning Logical Reasoning Using an Intelligent Tutoring System: Improving the Student Model with a
data driven approach -- Checking Method for Fake News to Avoid the Twitter Effect -- Comparing Bayesian Knowledge Tracing Model Against Naïve Mastery Model -- Exploring Bayesian Deep
Learning for Urgent Instructor Intervention Need in MOOC Forums -- Concept Maps Creating and Visualising Cognitive Maps of Knowledge Diagnosis During the
Processing of
Learning Digital Footprint -- Integrating Knowledge in Collaborative Concept Mapping: Cases in an Online Class Setting -- An evaluation of a meaningful discovery
learning support system for supporting E-book user in pair
learning -- Semantic Comparison of Concept Maps for Structuring
Learning Activities -- Student Prediction Next week dropout prediction in MOOCs: weekly assessment of time and
learning patterns -- Internet of Things (IoT) Based Support System for Diabetic Learners in Saudi Arabian High Schools -- Training Temporal and NLP Features via Extremely Randomised Trees for Educational Level Classification -- Analysis of Learners' Comments: an Automated Intervention Priority Model for MOOC -- Early Predictor for Student Success Based on Behavioural and Demographical Indicators -- Predicting Certification in MOOCs based on Students' Weekly Activities -- Learner Behaviour Recognizing Novice Learners' Modeling Behaviors -- Novice, and Intermediate Performance: Exploring the Relationship Between Clinical Reasoning Behaviors and Diagnostic Performance -- Agent-based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students -- Investigating Clues for Estimating ICAP States based on Learners' Behavioural
Data during Collaborative
Learning -- Behaviour Analytics - A Moodle Plug-in to Visualize Students'
Learning Patterns -- Toward an ITS to enhance novice clinician situational awareness based on expert perception behaviors in clinical reasoning -- Feedback and Personalisation Flexible
Program Alignment to Deliver
Data-Driven Feedback to Novice Programmers -- Interaction of human cognitive mechanisms and "
computational intelligence" in systems that support teaching mathematics --
Learning Path Construction Using Reinforcement
Learning and Bloom's Taxonomy -- Customizing Feedback using Semantic Clusters -- Voice Privacy with Smart Digital Assistants in Educational Settings -- An Intelligent Tutoring System for Psychomotor Development -- Assessment Automated Assessment of
Learning Objectives in
Programming Assignments -- Ex-Ante and Ex-Post Feature Evaluation of Online Courses Using the Kano Model -- Automated Summary Scoring with ReaderBench -- Automated Paraphrase Quality Assessment using Recurrent Neural Networks and Language Models -- Groups, Teams, Social, Crowd and Communities XGBoost and Deep Neural Network comparison: The case of teams' performance -- Using Graph Embedding to Monitor Communities of Learners -- The Influence of Five Personality Traits on the Interactive Model of Online Group Formation -- New Horizons on Online Tutoring System Inspired by Teaching Strategies and
Learning Styles -- A Comparative Evaluation of the Effect of Social Comparison, Competition, and Social
Learning in Persuasive Technology on
Learning -- Sovereignty by personalization of information search: collective wisdom influences my knowledge -- Games and Gamification Confusion detection within a 3D adventure game -- Representation of generalized human cognitive abilities in a sophisticated student leaderboard --
Learning and Gamification Dashboards: a Mixed-Method Study with Teachers -- Encouraging Teacher-sourcing of Social Recommendations Through Participatory Gamification Design -- Automatic Adaptive Sequencing in a Webgame -- Towards Smart Edutainment Applications for Young Children. ...
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