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961
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962
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963Published 1995Table of Contents: “...5. ecological interface design6. energy and mass management with eid; 7. design of the mmi; 8. implementation; 9. discussion; 10. references; chapter 5. a proposal to define and to treat alarms in a supervision room; 1. introducton; 2. the human operator in a supervision room; 3. the design of supervision imageries; 4. alarms; 5. the inconveniences of classical alarms processing systems; 6. specifications for the design and the processing of alarms; 7. alarm design and fmea; 8. conclusion; 9. references; chapter 6. reinforcement learning and dynamic programming; 1. introduction....”
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Conference Proceeding eBook -
964
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965Published 2024Table of Contents: “...Chapter 11: Cloud Computing Adoption for Small and Medium Enterprises in Mechanical Engineering -- Chapter 12: Semantic Web Technologies and Its Applications in Artificial Intelligence of Things -- Chapter 13: Sugarcane Disease Detection Using Data Augmentation -- Chapter 14: Oil and Gas Industry Challenges for the Next Decade -- Chapter 15: Classification of Indian Native English Accents -- Chapter 16: Analyzing Fuel Cell Vehicles Through Intelligent Battery Management Systems (BMS) -- Chapter 17: AI-Enabled Data Processing for Real-World Applications of IoT...”
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966
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967
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970
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971
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972
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973Published 1964Table of Contents: “...Identification of Process Parameters-Learning Model Method; VI. State Variable Estimation; VII. ...”
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974
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975
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977
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978by Stephens, Rod, 1961-Table of Contents: “...Comment First -- Write Self-Documenting Code -- Keep It Small -- Stay Focused -- Avoid Side Effects -- Validate Results -- Practice Offensive Programming -- Use Exceptions -- Write Exception Handlers First -- Don't Repeat Code -- Defer Optimization -- Summary -- What You Learned in This Chapter -- Chapter 11 Algorithms -- Algorithm Study -- Algorithmic Approaches -- Decision Trees -- Knapsack -- The Eight Queens Problem -- Exhaustive Search -- Backtracking -- Pruning Trees -- Branch and Bound -- Heuristics -- Greedy -- Divide and Conquer -- Recursion -- Dynamic Programming -- Caching -- Randomization -- Monte Carlo Algorithms -- Las Vegas Algorithms -- Atlantic City Algorithms -- State Diagrams -- Design Patterns -- Creational Patterns -- Structural Patterns -- Behavioral Patterns -- Design Pattern Summary -- Parallel Programming -- Artificial Intelligence -- Definitions -- Learning Systems -- Natural Language Processing -- Artificial Neural Network -- Deep Learning -- Expert System -- Artificial General Intelligence -- Algorithm Characteristics -- Summary -- What You Learned in This Chapter -- Chapter 12 Programming Languages -- The Myth of Picking a Language -- Language Generations -- First Generation -- Second Generation -- Third Generation (3GL) -- Fourth Generation -- Fifth Generation -- Sixth Generation -- IDEs -- Language Families -- Assembly -- Imperative -- Procedural -- Declarative -- Object-Oriented -- Functional -- Specialized -- Language Family Summary -- The Best Language -- Summary -- What You Learned in This Chapter -- Chapter 13 Testing -- Testing Goals -- Reasons Bugs Never Die -- Diminishing Returns -- Deadlines -- Consequences -- It's Too Soon -- Usefulness -- Obsolescence -- It's Not a Bug -- It Never Ends -- It's Better Than Nothing -- Fixing Bugs Is Dangerous -- Which Bugs to Fix -- Levels of Testing -- Unit Testing....”
Published 2023
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979
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980