Securing single-player games in Unreal Engine : techniques to protect game variables, progress, and player trust /

Master practical, code-driven techniques to safeguard gameplay integrity-without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from...

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Bibliographic Details
Main Author: Moon, Sheikh Sohel (Author)
Format: eBook
Language:English
Published: [Berkeley, CA] : Apress, [2026]
Series:Professional and Applied Computing Series.
Subjects:
Table of Contents:
  • Chapter 1: Why Security Matters in Single-Player Games
  • Chapter 2: Understanding the Cheat Landscape
  • Chapter 3: Designing for Tamper Resistance
  • Chapter 4: Tamper-Proofing Runtime Variables
  • Chapter 5: Anti-Debugging & Injection Detection
  • Chapter 6: Encrypting and Validating Save Data
  • Chapter 7: Protecting Save Files Against Tampering
  • Chapter 8: Avoiding Blueprint-Based Exploits
  • Chapter 9: Disabling Console & Developer Access- Chapter 10: Preventing Trainer/Macro Exploits
  • Chapter 11: Securing Unreal Build Configurations
  • Chapter 12: Protecting Assets & Game Data
  • Chapter 13: Monitoring Tampering in the Wild
  • Chapter 14: The Line Between Cheating and Modding.