Securing single-player games in Unreal Engine : techniques to protect game variables, progress, and player trust /
Master practical, code-driven techniques to safeguard gameplay integrity-without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from...
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| Format: | eBook |
| Language: | English |
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[Berkeley, CA] :
Apress,
[2026]
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| Series: | Professional and Applied Computing Series.
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| Subjects: |
Table of Contents:
- Chapter 1: Why Security Matters in Single-Player Games
- Chapter 2: Understanding the Cheat Landscape
- Chapter 3: Designing for Tamper Resistance
- Chapter 4: Tamper-Proofing Runtime Variables
- Chapter 5: Anti-Debugging & Injection Detection
- Chapter 6: Encrypting and Validating Save Data
- Chapter 7: Protecting Save Files Against Tampering
- Chapter 8: Avoiding Blueprint-Based Exploits
- Chapter 9: Disabling Console & Developer Access- Chapter 10: Preventing Trainer/Macro Exploits
- Chapter 11: Securing Unreal Build Configurations
- Chapter 12: Protecting Assets & Game Data
- Chapter 13: Monitoring Tampering in the Wild
- Chapter 14: The Line Between Cheating and Modding.