Moon, S. S. (2026). Securing single-player games in Unreal Engine: Techniques to protect game variables, progress, and player trust. Apress.
Chicago Style (17th ed.) CitationMoon, Sheikh Sohel. Securing Single-player Games in Unreal Engine: Techniques to Protect Game Variables, Progress, and Player Trust. [Berkeley, CA]: Apress, 2026.
MLA (9th ed.) CitationMoon, Sheikh Sohel. Securing Single-player Games in Unreal Engine: Techniques to Protect Game Variables, Progress, and Player Trust. Apress, 2026.
Warning: These citations may not always be 100% accurate.