rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    non sort: The
    title: score
    sub title: how to stop playing somebody else's game
  name:
    name part: Nguyen, C. Thi
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: nyu
    date issued: 2026
    copyright date: 2026
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: 353 pages ; 25 cm.
  abstract: A philosophy of games to help us win back control over what we value. The philosopher C. Thi Nguyen, one of the leading experts on the philosophy of games and the philosophy of data, takes us deep into the heart of games, and into the depths of bureaucracy, to see how scoring systems shape our desires. Games are the most important art form of our era. They embody the spirit of free play. They show us the subtle beauty of action everywhere in life in video games, sports and boardgames, but also cooking, gardening, fly-fishing and running. They remind us that it isn't always about outcomes, but about how glorious it feels to be doing the thing. And the scoring systems help get us there, by giving us new goals to try on. Scoring systems are also at the center of our corporations and bureaucracies, in the form of metrics and rankings. They tell us exactly how to measure our success. They encourage us to outsource our values to an external authority. And they push on us to value simple, countable things. Metrics don't capture what really matters. They only capture what's easy to measure. The price of that clarity is our independence. The Score asks us is this the game you really want to be playing?
  table of contents: Part 1. Opening moves. Is this the game you really want to be playing? -- Striving play -- Value capture -- Scoring systems create convergence -- . Part 2. What scores do. The art of agency -- Transparency is surveillance -- The beauty of the process -- The limits of data -- The score shapes the struggle -- Part 3. Why use mechanical scoring? Scoring systems change the subject -- Mechanical values -- Flexibility through restriction -- The secret heart of mechanization -- Choice of difficulty -- Reflective control -- Part 4. Standardized values. Values hidden in the machine -- Whose interest does standardization serve? -- Who cuts up the world? -- Islands of meaning -- Centralizing values -- Technologies of work, technologies of play -- Part 5. What do we do? There is too much world -- Objectivity laundering -- The seductions of clarity -- The triumph of universal language -- Play for its own sake -- Art is a game -- Infrastructures of play -- Some endings.
  target audience: adult
  note: C. Thi Nguyen.
  subject:
    topic: Games
    topic: Psychological aspects
  subject:
    topic: Games
    topic: Philosophy
  classification: GV1201.37 .N484 2026
  classification: 790.01
  identifier: 9780593655658
  identifier: 0593655656
  identifier: 9780593655665
  identifier: 0593655664
  identifier: 2025034323
  record info:
    record content source: DLC
    record creation date: 251216
    record change date: 20260811163407.8
    record identifier: in00005789952