rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Bad programming practices 101
    sub title: become a better coder by learning how (not) to program
  name:
    name part: Beecher, Karl
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: cau
    date issued: 2026
    edition: Second edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xxii, 235 pages) : illustrations
  abstract: This book flips the script of generic programming manuals, using humor to teach by bad example. Discover how to become the world's worst programmer and build bad habits that lead to buggy, poorly written code. Do you dream of writing code that gets instantly rejected in review? Do you look forward to reading feedback plastered in comments like "WTF???" Do you hope your bug-ridden changes sneak through and wreak havoc in the codebase? If your goal is to build a reputation for writing creaky, messy, error-prone code that drives your teammates up the wall, Bad Programming Practices 101 is here to help. Alternatively, you could use this book to identify those bad habits and learn to avoid them. It covers topics like the foundations of programming (layout, variables, loops, and modules) and is revised with a NEW chapter on how NOT to use AI for writing code. It's been said that you need to write 10,000 lines of bad code before becoming a good programmer. This book helps you to fill that quota while truly understanding the "why" behind best practices. You Will: Become a better coder by learning how (not) to program Choose your tools wisely Think of programming as problem solving Discover the consequences of a program's appearance and overall structure Explain poor use of variables in programs Avoid bad habits and common mistakes when using conditionals and loops See how poor error-handling makes for unstable programs Sidestep bad practices related specifically to object-oriented programming Mitigate the effects of ineffectual and inadequate bug location and testing Learn how to avoid sabotaging your code with misuse of AI tools (NEW).
  table of contents: 1. Fundamentals of Badness -- 2. Layout and Structure -- 3. Variables -- 4. Conditionals -- 5. Loops -- 6. Subroutines -- 7. Error-handling -- 8. Modules -- 9. Objects -- 10. Testing -- 11. Debugging -- 12. Using AI.-Glossary -- Bibliography.
  note: Karl Beecher.
  note: Includes bibliographical references and index.
  subject:
    topic: Computer programming
  subject:
    topic: Programmation (Informatique)
  subject:
    topic: computer programming
  classification: QA76.6 .B44 2026
  classification: 005.1
  related item:
    title info:
      title: Bad Programming Practices 101
    name:
      name part: Beecher, Karl
    origin info:
      publisher: Berkeley, CA : Apress L. P.,c2026
  related item:
    identifier: (OCoLC)1570397605
  related item:
    title info:
      title: Professional and Applied Computing Series
  identifier: 9798868825064 (electronic bk.)
  identifier: 9798868825057
  identifier: 9798868825071
  identifier: 9798868825064 O'Reilly Media
  location:
    physical location: POD
  record info:
    record content source: GW5XE
    record creation date: 260611
    record change date: 20260801173426.9
    record identifier: in00005789487
    language of cataloging:
      language term: eng