Engagement, effectiveness, and brand activism in game-based marketing /
| Corporate Author: | |
|---|---|
| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global Scientific Publishing,
2026.
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Foreword
- Preface
- Chapter 1. The Role of Gamification in Marketing Activities
- Chapter 2. Watching and Playing a Video Game in Terms of Advertising Effectiveness
- Chapter 3. Exploring the Impact of Game Experience on Consumer Engagement, Brand Trust, and Brand Loyalty Among Moroccan Millennials and Generation Z
- Chapter 4. Political Advertising in Play: The New Arena of Digital Games
- Chapter 5. New Approaches to Consumer Behavior Research Within the Scope of Gamevertising: An Evaluation Based on Neuromarketing
- Chapter 6. An Inquiry at the Intersection of Serious Games and Advertising Games
- Chapter 7. Brand-Player Interaction in Digital Games: The Case of McDonald's Anti-Advergame
- Chapter 8. Digital Games and Brand Activism in Contemporary Marketing Communication
- Chapter 9. Exploring Digital Games in the Context of Brand Activism: A Perspective for Marketing Practitioners
- Compilation of References
- About the Contributors
- Index.