Table of Contents:
  • Foreword
  • Preface
  • Chapter 1. The Role of Gamification in Marketing Activities
  • Chapter 2. Watching and Playing a Video Game in Terms of Advertising Effectiveness
  • Chapter 3. Exploring the Impact of Game Experience on Consumer Engagement, Brand Trust, and Brand Loyalty Among Moroccan Millennials and Generation Z
  • Chapter 4. Political Advertising in Play: The New Arena of Digital Games
  • Chapter 5. New Approaches to Consumer Behavior Research Within the Scope of Gamevertising: An Evaluation Based on Neuromarketing
  • Chapter 6. An Inquiry at the Intersection of Serious Games and Advertising Games
  • Chapter 7. Brand-Player Interaction in Digital Games: The Case of McDonald's Anti-Advergame
  • Chapter 8. Digital Games and Brand Activism in Contemporary Marketing Communication
  • Chapter 9. Exploring Digital Games in the Context of Brand Activism: A Perspective for Marketing Practitioners
  • Compilation of References
  • About the Contributors
  • Index.