Going multiplayer : a complete guide : from design to post-release /
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing mul...
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| Format: | eBook |
| Language: | English |
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New York :
Apress,
2026.
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Table of Contents:
- Chapter 1: Why is it so hard to make a multiplayer game?
- Chapter 2: How the internet works
- Chapter 3: Developing a multiplayer game
- Chapter 4: Going global
- Chapter 5: Monetization
- Chapter 6: Optimizing your multiplayer game
- Chapter 7: Common multiplayer features
- Chapter 8: User generated content.