Going multiplayer : a complete guide : from design to post-release /

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing mul...

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Bibliographic Details
Main Author: Abela, Paolo (Author)
Format: eBook
Language:English
Published: New York : Apress, 2026.
Subjects:
Table of Contents:
  • Chapter 1: Why is it so hard to make a multiplayer game?
  • Chapter 2: How the internet works
  • Chapter 3: Developing a multiplayer game
  • Chapter 4: Going global
  • Chapter 5: Monetization
  • Chapter 6: Optimizing your multiplayer game
  • Chapter 7: Common multiplayer features
  • Chapter 8: User generated content.