Going multiplayer : a complete guide : from design to post-release /
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing mul...
| Main Author: | Abela, Paolo (Author) |
|---|---|
| Format: | eBook |
| Language: | English |
| Published: |
New York :
Apress,
2026.
|
| Subjects: |
Similar Items
Principles of animation & game design /
Published: (2026)
Published: (2026)
Mastering technical art in Unreal Engine : materials and VFX /
by: Penninck, Greg, et al.
Published: (2025)
by: Penninck, Greg, et al.
Published: (2025)
Game design deep dive : real-time strategy /
by: Bycer, Joshua
Published: (2025)
by: Bycer, Joshua
Published: (2025)
Python for Absolute Beginners /
by: Campesato, Oswald
Published: (2024)
by: Campesato, Oswald
Published: (2024)
Technical animation in video games /
by: Lake, Matthew (Animator)
Published: (2024)
by: Lake, Matthew (Animator)
Published: (2024)
Intro to 3D game development masterclass in Godot.
Published: (2025)
Published: (2025)
Artificial intelligence in games /
by: Roberts, Paul (Game programmer)
Published: (2023)
by: Roberts, Paul (Game programmer)
Published: (2023)
Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /
by: Baillie-de Byl, Penny
Published: (2012)
by: Baillie-de Byl, Penny
Published: (2012)
A new virtual ethics : interconnectedness and interrelationality in videogames /
by: Schallegger, René Reinhold
Published: (2024)
by: Schallegger, René Reinhold
Published: (2024)
Casual game design : designing play for the gamer in all of us /
by: Trefry, Gregory
Published: (2010)
by: Trefry, Gregory
Published: (2010)
End-to-end game development : creating independent serious games and simulations from start to finish /
by: Iuppa, Nicholas V.
Published: (2010)
by: Iuppa, Nicholas V.
Published: (2010)
Digital games and the category of auteur : an intersectional approach /
by: Jankowski, Filip
Published: (2025)
by: Jankowski, Filip
Published: (2025)
Game design theory : a new philosophy for understanding games /
by: Burgun, Keith
Published: (2012)
by: Burgun, Keith
Published: (2012)
Playing at war : identity and memory in Civil War video games /
Published: (2024)
Published: (2024)
Creating high-quality vegetation for games /
by: Spans, Chico
Published: (2025)
by: Spans, Chico
Published: (2025)
Create a dark moody atmospheric 2D game with Unity and C# /
Published: (2023)
Published: (2023)
Hands-on development with Unity 2018 /
Published: (2018)
Published: (2018)
Practical Unity game development /
Published: (2018)
Published: (2018)
JavaScript : a breakout game exercise /
Published: (2018)
Published: (2018)
Generative AI for game development : crafting narrative worlds with machines /
by: Gupta, Shesh Narayan
Published: (2026)
by: Gupta, Shesh Narayan
Published: (2026)
A car racer JavaScript game exercise using Vanilla JavaScript /
Published: (2018)
Published: (2018)
Maya Python for games and film : a complete reference for the Maya Python and the Maya Python API /
by: Mechtley, Adam
Published: (2012)
by: Mechtley, Adam
Published: (2012)
JavaScript game exercise : WildWest shootout game practice /
Published: (2018)
Published: (2018)
IOS game development /
Published: (2018)
Published: (2018)
Learn Python programming with games /
Published: (2018)
Published: (2018)
Nazi occultism, Jewish mysticism, and Christian theology in the video game series Wolfenstein /
by: Bosman, Frank G., 1978-
Published: (2024)
by: Bosman, Frank G., 1978-
Published: (2024)
Game physics engine development : how to build a robust commercial-grade physics engine for your game /
by: Millington, Ian
Published: (2010)
by: Millington, Ian
Published: (2010)
GAME AUDIO PROGRAMMING 5 principles and practices.
Published: (2026)
Published: (2026)
JavaScript exercise countdown timer /
Published: (2018)
Published: (2018)
Game Boy coding adventure /
by: Dagois, Maximilien
Published: (2026)
by: Dagois, Maximilien
Published: (2026)
Hands-on Unity 2018.x game development for mobile /
Published: (2018)
Published: (2018)
The business of indie games : everything you need to know to conquer the indie games industry /
by: Josef, Alex
Published: (2022)
by: Josef, Alex
Published: (2022)
The hivemind swarmed : conversations on Gamergate, the aftermath, and the quest for a safer Internet /
by: Wolinsky, David (Oral historian)
Published: (2024)
by: Wolinsky, David (Oral historian)
Published: (2024)
A JavaScript exercise : Target Blaster game from scratch /
Published: (2018)
Published: (2018)
Co-creating videogames /
by: Banks, John (College teacher)
Published: (2013)
by: Banks, John (College teacher)
Published: (2013)
Extending and customizing unreal engine editor : methods for improving workflow and more robust scripting /
by: Mattsson, Roger
Published: (2025)
by: Mattsson, Roger
Published: (2025)
JavaScript exercise : tank shooter game from scratch /
Published: (2018)
Published: (2018)
Advanced Game Development with Programmable Graphics Hardware.
by: Watt, Alan
Published: (2005)
by: Watt, Alan
Published: (2005)
Networked graphics : building networked games and virtual environments /
by: Steed, Anthony
Published: (2009)
by: Steed, Anthony
Published: (2009)
Games programming with C# in Unity : learn how to make fun and interesting games from scratch /
Published: (2019)
Published: (2019)