Learning processing : a beginner's guide to programming images, animation, and interaction /

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested...

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Bibliographic Details
Main Author: Shiffman, Daniel (Author)
Corporate Author: ScienceDirect (Online service)
Format: eBook
Language:English
Published: Amsterdam : Morgan Kaufmann, 2015.
Edition:Second edition.
Series:Morgan Kaufmann series in computer graphics and geometric modeling.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques. From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.
Item Description:Includes index.
Physical Description:1 online resource (xxii, 542 pages) : illustrations.
Bibliography:Includes bibliographical references and index.
ISBN:9780123947925
0123947928