rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Texturing & modeling
    sub title: a procedural approach
  title info:
    title: Texturing and modeling
  name:
    name part: Ebert, David S.
    name part: 1964-
  name:
    name part: ScienceDirect (Online service)
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: ne
    date issued: 2003
    edition: Third edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xxiii, 687 pages) : illustrations
  abstract: Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award
  table of contents: Front Cover; Texturing & Modeling: A Procedural Approach; Foreword; CONTENTS; Preface; CHAPTER 1. INTRODUCTION; CHAPTER 2. BUILDING PROCEDURAL; CHAPTER 3. REAL-TIME PROGRAMMABLE SHADING; CHAPTER 4. CELLULAR TEXTURING; CHAPTER 5. ADVANCED ANTIALIASING; CHAPTER 6. PRACTICAL METHODS FOR TEXTURE DESIGN; CHAPTER 7. PROCEDURAL MODELING OF GASES; CHAPTER 8. ANIMATING SOLID SPACES; CHAPTER 9. VOLUMETRIC CLOUD MODELING WITH IMPLICIT FUNCTIONS; CHAPTER 10. ISSUES AND STRATEGIES FOR HARDWARE ACCELERATION OF PROCEDURAL TECHNIQUES; CHAPTER 11. PROCEDURAL SYNTHESIS OF GEOMETRY
  table of contents: CHAPTER 12. NOISE, HYPERTEXTURE, ANTlALlASlNG, AND GESTURECHAPTER 13. REAL-TIME PROCEDURAL SOLID TEXTURING; CHAPTER 14. A BRIEF INTRODUCTION TO FRACTALS; CHAPTER 15. FRACTAL SOLID TEXTURES; SOME EXAMPLES; CHAPTER 16. PROCEDURAL FRACTAL TERRAINS; CHAPTER 17. QAEB RENDERING FOR PROCEDURAL MODELS; CHAPTER 18. ATMOSPHERIC MODELS; CHAPTER 19. GENETIC TEXTURES; CHAPTER 20. MOJOWORLD: BUILDING PROCEDURAL PLANETS; CHAPTER 21. ON THE FUTURE: ENGINEERING TH
  note: David S. Ebert [and others].
  note: Includes bibliographical references (pages 629-652) and index.
  note: English.
  subject:
    topic: Computer programming
  subject:
    topic: Computer graphics
  subject:
    topic: Programmation (Informatique)
  subject:
    topic: Infographie
  subject:
    topic: computer programming
  subject:
    topic: computer graphics
  subject:
    topic: Computer graphics
  subject:
    topic: Computer programming
  classification: QA76.6 .T44296 2003eb
  classification: 006.6/6
  related item:
    title info:
      title: Texturing & modeling
    origin info:
      edition: Third edition
    identifier: (DLC) 2002107243
    identifier: (OCoLC)51868335
  identifier: 0122287606
  identifier: 9780122287602
  identifier: 9780080518756
  identifier: 0080518753
  identifier: 1281078166
  identifier: 9781281078162
  identifier: 9786611078164
  identifier: 6611078169
  identifier: 0585457441
  identifier: 9780585457444
  identifier: 1558608486
  identifier: 9781558608481
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OPELS
    record creation date: 141003
    record change date: 20260326210730.9
    record identifier: in00005756552
    language of cataloging:
      language term: eng