Brave NUI world : designing natural user interfaces for touch and gesture /

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances i...

Full description

Bibliographic Details
Main Author: Wigdor, Daniel
Corporate Author: ScienceDirect (Online service)
Other Authors: Wixon, Dennis
Format: eBook
Language:English
Published: Burlington, MA : Morgan Kaufmann/Elsevier, ©2011.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Cover; Brave NUI World; Brave NUI World; Copyright Page; Copyright Page; Contents; Contents; Preface; Preface; Acknowledgments; Acknowledgments; About the Authors; About the Authors; Part I: Introducing the NUI; Part I: Introducing the NUI; CHAPTER 1 Introduction; CHAPTER 1 Introduction; CHAPTER 2 The Natural User Interface; CHAPTER 2 The Natural User Interface; CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working; CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working; Part II: Design Ethos of NUI.
  • Part II: Design Ethos of NUICHAPTER 4 Less Is More; CHAPTER 4 Less Is More; CHAPTER 5 Contextual Environments; CHAPTER 5 Contextual Environments; CHAPTER 6 The Spatial NUI; CHAPTER 6 The Spatial NUI; CHAPTER 7 The Social NUI; CHAPTER 7 The Social NUI; CHAPTER 8 Seamlessness; CHAPTER 8 Seamlessness; CHAPTER 9 Super Real; CHAPTER 9 Super Real; CHAPTER 10 Scaffolding; CHAPTER 10 Scaffolding; CHAPTER 11 User Differentiation; CHAPTER 11 User Differentiation; Part III: New Technologies: Understanding and Technological Artifacts; Part III: New Technologies: Understanding and Technological Artifacts.
  • CHAPTER 12 The State-Transition Model of InputCHAPTER 12 The State-Transition Model of Input; CHAPTER 13 Fat Fingers; CHAPTER 13 Fat Fingers; CHAPTER 14 No Touch Left Behind: Feedback Is Essential; CHAPTER 14 No Touch Left Behind: Feedback Is Essential; CHAPTER 15 Touch versus In-Air Gestures; CHAPTER 15 Touch versus In-Air Gestures; Part IV: Creating an Interaction Language; Part IV: Creating an Interaction Language; CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA; CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA; CHAPTER 17 New Primitives.
  • CHAPTER 17 New Primitives; CHAPTER 18 The Anatomy of a Gesture; CHAPTER 18 The Anatomy of a Gesture; CHAPTER 19 Properties of a Gesture Language; CHAPTER 19 Properties of a Gesture Language; CHAPTER 20 Self-Revealing Gestures; CHAPTER 20 Self-Revealing Gestures; CHAPTER 21 A Model of the Mode and Flow of a Gesture System; CHAPTER 21 A Model of the Mode and Flow of a Gesture System; Part V: No Such Thing as Touch; Part V: No Such Thing as Touch; CHAPTER 22 Know Your Platform; CHAPTER 22 Know Your Platform; CHAPTER 23 The Fundamentals Have to Work; CHAPTER 23 The Fundamentals Have to Work.
  • CHAPTER 24 Number of ContactsCHAPTER 24 Number of Contacts; CHAPTER 25 Contact Data: Shape, Pressure, and Hover; CHAPTER 25 Contact Data: Shape, Pressure, and Hover; CHAPTER 26 Vertical, Horizontal, and Mobile; CHAPTER 26 Vertical, Horizontal, and Mobile; Part VI: Process: How Do You Get There?; Part VI: Process: How Do You Get There?; CHAPTER 27 The User-Derived Interface (UDI); CHAPTER 27 The User-Derived Interface (UDI); CHAPTER 28 Lessons in False-Gesture Recognition; CHAPTER 28 Lessons in False-Gesture Recognition; CHAPTER 29 RITE with a Purpose; CHAPTER 29 RITE with a Purpose.