http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
1 online resource (xvii, 313 pages, 8 unnumbered pages of plates) : illustrations (some color)
This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains from 5 to 7 chapters and 3 volumes are produced annually. Most chapters present an overview of a current subfield within computer science, include many citations, and often new developments in the field by the authors of the individual chapters. Topics include hardware, software, web technology, communications, theoretical underpinnings of computing, and novel applications of computers. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described. In-depth surveys and tutorials on new computer technology Well-known authors and researchers in the field Extensive bibliographies with most chapters Many of the volumes are devoted to single themes or subfields of computer science.
Front Cover; Advances in Computers; Copyright Page; Contents; Contributors; Preface; Chapter 1: Agile Software Development Methodologies and Practices; 1. Agile Origins and Manifesto; 2. Agile and Lean Principles; 3. Agile Practices; 4. Examples of Agile Software Development Methodologies; 5. Summary; Acknowledments; References; Chapter 2: A Picture from the Model-Based Testing Area: Concepts, Techniques, and Challenges; 1. Introduction; 2. Model-Based Testing; 3. MBT Techniques: A Systematic Review; 4. Challenges in Using MBT Techniques in Software Projects
5. Conclusions and Future PerspectivesAcknowledments; References; Chapter 3: Advances in Automated Model-Based System Testing of Software Applications with a GUI Front-End; 1. Introduction; 2. Running Example of GUI Application Under Test; 3. Test-Case Generation Techniques; 4. Conclusions; Acknowledments; References; Chapter 4: Empirical Knowledge Discovery by Triangulation in Computer Science; 1. Introduction; 2. Objectification of Concepts in Computer Science; 3. Triangulation: Introduction; References
Chapter 5: StarLight: Next-GenerationCommunication Services,Exchanges, and Global Facilities1. Introduction; 2. Future Network Services and Facility Prototypes; 3. Future Directions; 4. Summary; Acknowledments; References; Chapter 6: Parameters Effecting 2D Barcode Scanning Reliability; 1. Introduction; 2. Factors that Affect Barcode Scan Ability; 3. Testing Methodology; 4. Conclusion; References; Chapter 7: Advances in Video-Based Human Activity Analysis: Challenges and Approaches; 1. Introduction; 2. Challenges; 3. Applications; 4. Feature Extraction; 5. Models for Actions
6. Complex Activities7. A Unified Approach for Recognizing Simple Actions and Complex Activities; 8. Understanding the Space of Primitives; 9. Complex Activity Models: Cascade of Dynamical Systems; 10. More General Activity Models: Time-Varying Models; 11. View and Rate Variations; 12. Summary; Acknowledments; References; Author Index; Subject Index; Color Plate
Includes bibliographical references and indexes.