rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: 3D automotive modeling
    sub title: an insider's guide to 3D car modeling and design for games and film
  name:
    name part: Gahan, Andrew.
    role:
      role term: creator
  name:
    name part: ScienceDirect (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: mau
    place:
      place term: Boston
    publisher: Focal Press
    date issued: 2010
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
  table of contents: Military Hummer/APC hybrid (low poly) -- 'Duster' Muscle Car Concept (low poly) -- "Chicago Gangster" Hot Rod Concept (low poly) -- D.I.P.R.I.P Car (From the game D.I.P.R.I.P) (low poly) -- Futuristic Concept Car (high poly) -- Land Rover Discovery 4 (high poly) -- 1971 Plymouth Barracuda -- Construction Crane (high poly) -- Subaru Imprezza/Ford Focus RS style Concept Car (high poly) -- Futuristic Mobile Suit (Robot vehicle).
  note: Andrew Gahan.
  subject:
    topic: Computer graphics
  subject:
    topic: Automobiles
    topic: Design and construction
    topic: Data processing
  subject:
    topic: Three-dimensional imaging
  subject:
    topic: Video games
    topic: Design
  subject:
    topic: Computer animation
  subject:
    topic: Infographie
  subject:
    topic: Automobiles
    topic: Conception et construction
    topic: Informatique
  subject:
    topic: Imagerie tridimensionnelle
  subject:
    topic: Jeux vidéo
    topic: Conception
  subject:
    topic: Animation par ordinateur
  subject:
    topic: computer graphics
  subject:
    topic: three-dimensional
  subject:
    topic: computer animation
  subject:
    topic: COMPUTERS
    topic: Image Processing
  subject:
    topic: PHOTOGRAPHY
    topic: Techniques
    topic: Digital
  subject:
    topic: TECHNOLOGY & ENGINEERING
    topic: Imaging Systems
  subject:
    topic: COMPUTERS
    topic: Digital Media
    topic: Graphics Applications
  subject:
    topic: Automobiles
    topic: Design and construction
    topic: Data processing
  subject:
    topic: Computer animation
  subject:
    topic: Computer games
    topic: Design
  subject:
    topic: Computer graphics
  subject:
    topic: Three-dimensional imaging
  classification: T385 .G34 2010
  classification: 006.6/93
  related item:
    title info:
      title: 3D automotive modeling
    name:
      name part: Gahan, Andrew.
    origin info:
      publisher: Boston : Focal Press, 2010
    identifier: (DLC) 2010040116
    identifier: (OCoLC)669160739
  identifier: 9780240814285
  identifier: 0240814282
  identifier: 9780240814292
  identifier: 0240814290
  identifier: 1097059:10914861 Elsevier Science & Technology
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OPELS
    record creation date: 101104
    record change date: 20260326183831.3
    record identifier: in00005746147
    language of cataloging:
      language term: eng