rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Distributed game development
    sub title: harnessing global talent to create winning games
  name:
    name part: Fields, Tim.
    role:
      role term: creator
  name:
    name part: ScienceDirect (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: mau
    place:
      place term: Burlington, MA
    publisher: Focal Press
    date issued: ©2010
    date issued: 2010
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xi, 228 pages) : illustrations
  abstract: Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: - Building a core team that excels at working with external development partners. - Finding and Evaluating studios and publishers to help get your game built. - Effectively dividing up game projects into parts that can be distributed. - Saving your teams from the brutality of crunch. - Running your projects more efficiently and achieve better results. - Includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports.
  table of contents: Distributed Game Development -- Introduction -- i. Overview -- ii. Who is this document for? -- Preamble on Distributed Development -- i. Why would you have distributed development? -- ii. Who we will meet in our case studies, and why we care about what they have to say. -- Chapter 1: Organizing Your Teams -- i. Types of Distributed Collaboration: How to Know what you need -- ii. How to pick external collaborators -- a. INTERVIEW: Fay Griffith -- Head of outsourcing and external development, Electronic Arts. On How to Select Partners -- iii. How to pick an external team -- iv. Insourcing -- v. Roles & Responsibilities -- a. INTERVIEW: Sergio Rosas -- Studio Head CGBot, Monterrey Mexico. On Tailoring Creation Teams for Different Clients -- vi. Subcontractors -- vii. Quality Assurance -- viii. Localization -- ix. Infrastructure -- x. The contract and other legal issues -- xi. Failure Study: When the Organization phase went wrong. -- Chapter 2: Getting off on the right foot -- i. Defining project parameters -- 1. Scheduling Goals, Techniques, Milestones -- ii. Make sure you have a shared vision. -- a. INTERVIEW: Bill Byrne -- Freelance Motion Graphics Editor. Setting project tone through visuals. -- iii. Kickoff Meetings -- iv. Scheduling Types & Tactics -- 1. SCRUM/AGILE vs. WATERFALL -- a. INTERVIEW: Everett Lee -- Producer, Sony Entertainment.?How to lead great teams through more agile planning. -- v. Failure Study: When the schedule is wrong. -- vi. Failure Study: When your vision is clouded. -- Chapter 3: Maintaining the organism -- i. Establishing & Maintaining Trust -- a. INTERVIEW: Kyle Clark -- VP Production, ReelFX. Delivering content to spec for motion pictures & television. -- ii. Progress Checkpoints -- iii. Milestones -- iv. How to deal with product goal or design changes -- a. INTERVIEW: Rhett Bennatt -- Project Manager, Aspyre Entertainment. Nimble projects for maximum profits. -- v. Cross Pollination -- vi. Finaling and product submission -- vii. Plann…
  note: Tim Fields.
  note: Includes index.
  subject:
    topic: Video games
    topic: Programming
  subject:
    topic: Computer software
    topic: Development
  subject:
    topic: Electronic data processing
    topic: Distributed processing
  subject:
    topic: Jeux vidéo
    topic: Programmation
  subject:
    topic: Traitement réparti
  subject:
    topic: GAMES
    topic: Video & Electronic
  subject:
    topic: Video games
    topic: Programming
  subject:
    topic: Computer software
    topic: Development
  subject:
    topic: Electronic data processing
    topic: Distributed processing
  classification: QA76.76.C672 F55 2010
  classification: 794.8/1526
  related item:
    title info:
      title: Distributed game development
    name:
      name part: Fields, Tim.
    origin info:
      publisher: Burlington, MA : Focal Press, ©2010
    identifier: (DLC) 2009049368
    identifier: (OCoLC)466362010
  identifier: 9780240812717
  identifier: 0240812719
  identifier: 9780240812724
  identifier: 0240812727
  identifier: 2009049368
  identifier: 1048606:10487351 Elsevier Science & Technology
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OPELS
    record creation date: 100429
    record change date: 20260326174324.5
    record identifier: in00005742269
    language of cataloging:
      language term: eng