rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Texturing & modeling
    sub title: a procedural approach
  name:
    name part: Ebert, David S.
    name part: 1964-
  name:
    name part: ScienceDirect (Online service)
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: cau
    place:
      place term: San Francisco, Calif
    publisher: Morgan Kaufmann
    date issued: ©2003
    date issued: 2003
    edition: 3rd ed.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xxiii, 687 pages) : illustrations (some color)
  abstract: The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Com…
  table of contents: Introduction; Building Procedural Textures; Real-Time Programmable Shading by William R. Mark; Cellular Texturing; Advanced Antialiasing; Practical Methods for Texture Design; Procedural Modeling of Gases; Animating Solid Spaces; Volumetric Cloud Modeling with Implicit Functions; Issues and Strategies for Hardware Acceleration of Procedural Techniques; Procedural Synthesis of Geometry by John C. Hart; Noise, Hypertexture, Antialiasing, and Gesture; Real-Time Procedural Solid Texturing by John C. Hart; A Brief Introduction to Fractals; Fractal Solid Textures: Some Examples; Procedural Fractal Terrains; QAEB Rendering for Procedural Models; Atmospheric Models; Genetic Textures; MojoWorld: Building Procedural Planets; On the Future: Engineering the Appearance of Cyberspace.
  note: David S. Ebert [and others] ; with contributions from William R. Mark, John C. Hart.
  note: Includes bibliographical references (pages 629-652) and index.
  subject:
    topic: Computer programming
  subject:
    topic: Computer graphics
  subject:
    topic: Programmation (Informatique)
  subject:
    topic: Infographie
  subject:
    topic: computer programming
  subject:
    topic: computer graphics
  subject:
    topic: COMPUTERS
    topic: Programming
    topic: Open Source
  subject:
    topic: COMPUTERS
    topic: Software Development & Engineering
    topic: Tools
  subject:
    topic: COMPUTERS
    topic: Software Development & Engineering
    topic: General
  subject:
    topic: Computer graphics
  subject:
    topic: Computer programming
  classification: QA76.6 .T49 2003eb
  classification: 005.1
  related item:
    title info:
      title: Texturing & modeling
    origin info:
      publisher: San Francisco, Calif. : Morgan Kaufmann, ©2003
      edition: 3rd ed.
    identifier: (OCoLC)51510396
  related item:
    title info:
      title: Morgan Kaufmann series in computer graphics and geometric modeling
  identifier: 0585457441
  identifier: 9780585457444
  identifier: 9781558608481
  identifier: 1558608486
  identifier: 97131:97131 Elsevier Science & Technology
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: N$T
    record creation date: 030721
    record change date: 20260326144425.2
    record identifier: in00005729757
    language of cataloging:
      language term: eng