Technological animation in classical antiquity /

The desire to animate inanimate objects has been a recurring theme in European culture dating back to Greco-Roman times. This volume aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects have b...

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Bibliographic Details
Other Authors: Bur, Tatiana (Editor), Gerolemou, Maria (Editor), Ruffell, Isabel (Editor)
Format: eBook
Language:English
Published: Oxford : Oxford University Press, [2024]
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Introducing the technology of animation in classical antiquity
  • Part I. Theories
  • The axe's heart work: technÄ“ and animation in Homeric craft similes
  • The ideology of automata : from Mesopotamia to Aristotle
  • An ancient grammar of animation and technÄ“
  • Automatic puppets, toy carts, and robots : Aristotle's metaphysics of artifacts and the question of automata
  • Strange loops : experiment and programme in Hero of Alexandria's automata
  • Part II. Contexts
  • From 'dolls' to puppets : mechanisms and purpose of articulated terracotta figurines in antiquity
  • Manufacturing movement in Aristotle's Motion of animals
  • Technolarynges in classical antiquity
  • Speaking doors : voice and materiality in ancient literature
  • Automata and other technological devices in Trimalchio's dinner-party
  • Dead or alive? Giving life to bronze
  • Part III. Audiences
  • Affecting artifacts : interacting with objects in Archaic and Early Classical Greece
  • Visualizing time : the Lysippan Kairos in the scientific landscape of the fourth century BCE
  • Trains and boats and planes : animating the ship in Greek culture
  • The importance of the construct : technological animation in ancient religious contexts
  • Devising nature.