Technological animation in classical antiquity /
The desire to animate inanimate objects has been a recurring theme in European culture dating back to Greco-Roman times. This volume aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects have b...
| Other Authors: | , , |
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| Format: | eBook |
| Language: | English |
| Published: |
Oxford :
Oxford University Press,
[2024]
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Introducing the technology of animation in classical antiquity
- Part I. Theories
- The axe's heart work: technē and animation in Homeric craft similes
- The ideology of automata : from Mesopotamia to Aristotle
- An ancient grammar of animation and technē
- Automatic puppets, toy carts, and robots : Aristotle's metaphysics of artifacts and the question of automata
- Strange loops : experiment and programme in Hero of Alexandria's automata
- Part II. Contexts
- From 'dolls' to puppets : mechanisms and purpose of articulated terracotta figurines in antiquity
- Manufacturing movement in Aristotle's Motion of animals
- Technolarynges in classical antiquity
- Speaking doors : voice and materiality in ancient literature
- Automata and other technological devices in Trimalchio's dinner-party
- Dead or alive? Giving life to bronze
- Part III. Audiences
- Affecting artifacts : interacting with objects in Archaic and Early Classical Greece
- Visualizing time : the Lysippan Kairos in the scientific landscape of the fourth century BCE
- Trains and boats and planes : animating the ship in Greek culture
- The importance of the construct : technological animation in ancient religious contexts
- Devising nature.