Gamifying the music classroom : digital tools for practical application /
"Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. This book will serve as an introduction to how digital games can be used in educational contexts for in-service and pre-service school m...
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| Format: | eBook |
| Language: | English |
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New York, NY :
Oxford University Press,
[2024]
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | "Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. This book will serve as an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and show how to successfully use digital games to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. Specific examples of over 40 digital games are included in lesson plan outlines that, along with connections to educational objectives and National Core Arts Standards, are designed to be implemented in multiple classroom technology environments. Gamifying the Music Classroom: Digital Tools for Practical Application will showcase digital game-based learning technology as valuable tools not only to produce new innovative ways to teach music, but to create meaningful experiences for all students"-- |
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| Physical Description: | 1 online resource (viii, 179 pages) : illustrations. |
| Bibliography: | Includes bibliographical references and indexes. |
| ISBN: | 9780197696682 0197696686 9780197696668 019769666X 9780197696699 0197696694 0197696678 9780197696675 |