http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
"Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes ... There are at least three questions a game theory book might answer: What is game theory about? How is game theory applied? Why is game theory right? Playing for Real is perhaps the only book that attempts to answer all three questions without getting heavily mathematical. Its many problems and examples are an integral part of its approach. Just as athletes take pleasure in training their bodies, there is much satisfaction to be found in training one's mind to think in a way that is simultaneously rational and creative. With all of its puzzles and paradoxes, game theory provides a magnificent mental gymnasium for this purpose. It is the author's hope that exercising on the equipment provided by this Coursepack Edition will bring the reader the same kind of pleasure that it has brought to so many other students."--Provided by publisher
Cover; Contents; Teacher's Preface; Student's Preface; Lecture 1: Getting Locked In; Lecture 2: Backing Up; Lecture 3: Taking Chances; Lecture 4: Accounting for Tastes; Lecture 5: Planning Ahead; Lecture 6: Mixing Things Up; Lecture 7: Buying Cheap and Selling Dear; Lecture 8: Repeating Yourself; Lecture 9: Getting Together; Lecture 10: Knowing What to Believe; Lecture 11: Taking Charge; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Z
Online version lacks .pdf files of lectures, exercise sets and sample exams mentioned in the preface and in the publisher's description.
New York : Oxford University Press, 2012