rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Reshaping the video game landscape with AI and GenAI
  name:
    name part: Sousa, João Paulo
    name part: Adjunct Professor
    role:
      role term: editor.
    role:
      role term: http://id.loc.gov/vocabulary/relators/edt
  name:
    name part: Tavares, Rogerio Junior Correia
    name part: 1967-
    role:
      role term: editor.
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: pau
    date issued: 2026
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: AI and GenAI are revolutionizing the video game industry. From procedurally generated worlds and non-playable characters to personalized gameplay experiences, these technologies are transforming how games are developed and experienced. Game studios are increasingly using AI and GenAI to streamline content creation and enhance realism, ultimately pushing the boundaries of what games can achieve. This reshaping of the video game landscape not only redefines ente.
  table of contents: Preface -- Chapter 1. Adaptive Learning With AI in Virtual and Augmented Reality Education -- Chapter 2. AI for Dynamic Game Balancing and Optimization: Machine Learning for Understanding Player Behavior -- Chapter 3. AI-Assisted Game Mechanics Optimization for Multiplayer Environments -- Chapter 4. Co-Creating Narratives: Ludonarrative Agency and Generative AI in Digital Games -- Chapter 5. From Technical Feasibility to Industry Reality: Implementing LLM-Driven Dialogue Systems in Video Games -- Chapter 6. From Trackers to AI: Generative Music in Contemporary Game Design -- Chapter 7. Innovative Procedural Content Generation (PCG) Using Generative AI: A New Paradigm in Game Design -- Chapter 8. Procedural Generation and Adaptive Gameplay: The Role of AI and Generative AI in Contemporary Game Development -- Chapter 9. The Evolution of Artificial Intelligence in Shaping the Future of Interactive Entertainment -- Chapter 10. The Future of AI and Generative AI in Virtual Worlds and the Metaverse: Transforming Gaming Experiences -- Chapter 11. The Role of AI in Preserving and Remastering Classic Games -- Compilation of References -- About the Contributors -- Index.
  note: edited by João Paulo Sousa, Rogerio Tavares.
  note: "Premier research source" -- front cover.
  subject:
    topic: Video games
    topic: Programming
  subject:
    topic: Video games industry
    topic: Technological innovations
  subject:
    topic: Artificial intelligence
    topic: Engineering applications
  classification: QA76.76.V54 R47 2026
  classification: 794.8/151
  related item:
    identifier: (OCoLC)1535295198
  identifier: 9798337346397 (electronic bk.)
  identifier: 9798337346403
  identifier: 9798337346380
  identifier: 9798337346373
  location:
    physical location: POD
  record info:
    record content source: YDX
    record creation date: 251207
    record change date: 20260315044942.8
    record identifier: in00005695550
    language of cataloging:
      language term: eng