rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Brain-computer interfaces
    part number: 2
    part name: Technology and applications
  title info:
    title: Technology and applications
  name:
    name part: Clerc, Maureen
    role:
      role term: editor.
  name:
    name part: Bougrain, Laurent
    role:
      role term: editor.
  name:
    name part: Lotte, Fabien
    role:
      role term: editor.
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: enk
    date issued: 2016
    copyright date: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (xxv, 331 pages) : illustrations
  abstract: Brain?computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.?This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives. The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.?Brain?computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.?This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical…
  table of contents: Fields of Application. Brain-Computer Interfaces in Disorders of Consciousness / Jeremie Mattout, Jacques Luaute, Julien Jung, Dominique Morlet -- Medical Applications: Neuroprostheses and Neurorehabilitation / Laurent Bougrain -- Medical Applications of BCIs for Patient Communication / Francois Cabestaing, Louis Mayaud -- BrainTV: Revealing the Neural Bases of Human Cognition in Real Time / Jean-Philippe Lachaux -- BCIs and Video Games: State of the Art with the OpenViBE2 Project / Anatole Lecuyer -- Practical Aspects of BCI Implementation. Analysis of Patient Need for Computer Interfaces / Louis Mayaud, Salvador Cabanilles, Eric Azabou -- Sensors: Theory and Innovation / Jean-Michel Badier, Thomas Lonjaret, Pierre Leleux -- Technical Requirements for High-quality EEG Acquisition / Emmanuel Maby -- Practical Guide to Performing an EEG Experiment / Emmanuel Maby -- Step by Step Guide to BCI Design with OpenViBE. OpenViBE and Other BCI Software Platforms / Jussi Lindgren, Anatole Lecuyer -- Illustration of Electrophysiological Phenomena with OpenViBE / Fabien Lotte, Alison Cellard -- Classification of Brain Signals with OpenViBE / Laurent Bougrain, Guillaume Serriere -- OpenViBE Illustration of a P300 Virtual Keyboard / Nathanael Foy, Theodore Papadopoulo, Maureen Clerc -- Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force / Anton Andreev, Alexandre Barachant, Fabien Lotte, Marco Congedo -- Societal Challenges and Perspectives. Ethical Reflections on Brain-Computer Interfaces / Florent Bocquelet, Gaelle Piret, Nicolas Aumonier, Blaise Yvert -- Acceptance of Brain-Machine Hybrids: How is Their Brain Perceived In Vivo? / Bernard Andrieu -- Conclusion and Perspectives / Maureen Clerc, Laurent Bougrain, Fabien Lotte.
  target audience: Specialized.
  target audience: specialized
  note: edited by Maureen Clerc, Laurent Bougrain, Fabien Lotte.
  note: Includes bibliographical references and index.
  subject:
    topic: Human-computer interaction
  subject:
    topic: Brain mapping
  subject:
    topic: Brain-computer interfaces
  subject:
    topic: Human-machine systems
  subject:
    topic: Brain-Computer Interfaces
  subject:
    topic: Man-Machine Systems
  subject:
    topic: Brain Mapping
  classification: QA76.9.H85 B73 2016
  classification: 616.8/00285
  classification: WL 141 B814 2016
  related item:
    title info:
      title: Cognitive science and knowledge management series
  identifier: 1119347556
  identifier: 9781119347552
  identifier: 9781119347743
  identifier: 1119347742
  identifier: 1848219636
  identifier: 9781848219632
  identifier: 9781119332428
  identifier: 1119332427
  identifier: 949841 MIL
  identifier: EC9E03E4-228F-450E-BE50-5C37E58F3414 OverDrive, Inc.
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: NhCcYBP
    record creation date: 160816
    record change date: 20260215000846.3
    record identifier: in00005690216
    language of cataloging:
      language term: eng