Fictional Practices of Spirituality I : Interactive Media /

Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames...

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Bibliographic Details
Corporate Author: Walter de Gruyter & Co
Other Authors: Marcato, Leonardo (Editor), Schniz, Felix (Editor)
Format: eBook
Language:English
Language Notes:In English.
Published: Bielefeld : transcript Verlag, [2023]
Series:Edition Kulturwissenschaft ; 262
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Fictional Practices of Spirituality provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of videogames and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in videogame geography, religion in videogames and spiritual acts and their dramaturgic function in videogames, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
Physical Description:1 online resource (476 pages).
ISBN:3839461928
9783839461921