Artificial Intelligence - Intelligent Art? : Human-Machine Interaction and Creative Practice.
As algorithmic data processing increasingly pervades everyday life, it is also making its way into the worlds of art, literature and music. In doing so, it shifts notions of creativity and evokes non-anthropocentric perspectives on artistic practice. This volume brings together contributions from th...
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| Other Authors: | , , , , , |
| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
| Published: |
Bielefeld :
transcript Verlag,
2024.
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| Series: | Digital society (Bielefeld, Germany)
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Cover
- Contents
- Artificial Intelligence
- Intelligent Art? An Introduction
- Man-Machines from Ancient Greece to ChatGPT
- AI Art, AI Literature
- The Re-Invention of Creativity?
- AI and Popular Music Studies
- AI Aesthetics and AI Ethics
- Bibliography
- AI, Automation, Creativity, Cognitive Labor
- Introduction
- Art, de-automatization, automatism
- at the beginning of the 20th century
- A constellation in the 1960s
- Some theoretical reflections: Why can artistic work not be automated?
- Style without museums
- Conclusion
- Bibliography
- Dumb Meaning: Machine Learning and Artificial Semantics
- Free-floating and grounded systems
- Gradated meaning
- Text and image and world
- Promptological investigations
- Bibliography
- Artist-Guided Neural Networks
- Automated Creativity or Tools for Extending Minds?
- Introduction
- Historical overview of deep learning development
- Artist-Guided Neural Networks
- Synthetic Image
- Synthetic Text
- Translation models
- Synthetic Form
- Discussion
- Conclusion
- Bibliography
- Embodied Voice and AI: a Techno-Social System in Miniature
- Motivations
- Strand One: Augmentation of performative practice through an AI wearable design
- Methodological framework
- Embodied voice in post-Grotowskian practice
- Team
- The AI-based motion capture wearable device
- Input: Motion capture through sensors
- Output: Synthesised sound
- Augmentation of practice: In-tensions
- Gesture to sound mapping
- An example of training the system: "push" action against the wall
- Step One: Marking a "push" action
- Step Two: Explore "push" action mapped to sound
- Task-based improvisation with all actions
- Potential for augmentation
- Strand Two: Reflections on the studio-based work and on perceptions of the AI
- Conclusions and Areas of Further Research
- Bibliography
- Sound of Contagion
- An Artistic Research Project Exploring A.I. as a Creative Tool for Transmedial Storytelling
- Introduction
- About the project
- Dataset, Data and Processes
- Dataset
- Data
- Training the Models
- A.I. as a creative tool
- Worldbuilding
- Example
- Outcomes
- Nested Narratives
- Illustrations
- Musical Adaptation
- Lecture Performance
- A.I. for transmedia collaborations
- Conclusion
- Bibliography
- Discography
- Challenges and Opportunities for Computational Construction of Narratives
- Introduction
- Programs that Deliver Stories
- How to Request Stories
- Original Stories
- Building Stories
- Judging Story Originality
- Acceptable Stories
- Stories for a Specific Purpose
- Rethinking Basic Assumptions
- Constructing Narratives: Narrative Generation and Narrative Composition
- Processing Narratives: Narrative Interpretation
- Conclusions
- Acknowledgments
- Bibliography
- The Marcel Duchamp Case in, against, or after Artificial Creativity