rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: User experience design
    sub title: a practical playbook to fuel business growth
  name:
    name part: Kantamneni, Satyam
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: EBSCOhost
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: nju
    date issued: 2022
    copyright date: 2022
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource ( 313 pages) : illustrations.
  table of contents: Part 1 - Play to win Chapter 1 CASE STUDY OF ALTEDUKATION Going digital is not the sole determinant of great outcomes Chapter 2 INTRODUCTION Merging roles of business, technology,
  table of contents: And personnel in a user-centric organization Chapter 11 THE TRANSFORMATION STARTS WITH YOU Preparing yourself to lead the charge Part 2 27 PLAYS TO PRACTICE Chapter 12 HOW TO NAVIGATE THE PLAYBOOK Creating your own learning journey based on your intent Chapter 13 HOW TO READ A PLAY Understanding the mindful way of getting to your intent Chapter 14 USER EMPATHY PLAY How do I develop enough understanding to truly empathize with my user? Chapter 15 INTRODUCTION -- EXPERIENCE STRATEGY Building the right scaffolding for a user-centric organization Chapter 16 CULTURE DESIGN PLAY How do I foster a user-first organizational environment? Chapter 17 SHARED EMPATHY PLAY How do I grow the collective empathy of my organization? Chapter 18 EXPERIENCE ECOSYSTEM PLAY How do I build a seamless experience for the user across the entire ecosystem? Chapter 19 EXPERIENCE
  table of contents: ROADMAP PLAY How do I create a roadmap centered around the experience of a user? Chapter 20 EXPERIENCE VISION PLAY How do I create an experience vision that activates my organization? Chapter 21 HIRING PLAY How do I hire Experience Practitioners? Chapter 22 CAREER LADDER PLAY How do I enable Experience Practitioners to grow professionally in their careers? Chapter 23 EXPERIENCE TRANSFORMATION PROGRAM PLAY How do I build a robust program around Experience Transformation? Chapter 24 INTRODUCTION -- USER RESEARCH INSIGHTS Building and activating the portfolio of insights Chapter 25 PICKING A RESEARCH METHOD PLAY How do I know which method to use to gather insights? Chapter 26 RESEARCH RECRUITMENT PLAY How do I recruit the right participants for user research? Chapter 27 RESEARCH QUALITY PLAY How do I ensure rigor in my user research? Chapter 28 EXPERIENCE METRICS
  table of contents: PLAY How do I measure the success and quality of my user's experience? Chapter 29 INSIGHTS CURATION PLAY How do I consolidate and leverage research insights? Chapter 30 USER RESEARCH PROGRAM PLAY How do I run an effective research program? Chapter 31 INTRODUCTION -- PRODUCT THINKING Building a system to identify,
  table of contents: Prioritize and coordinate the right problems Chapter 32 EXPERIENCE BENCHMARKING PLAY How do I define baseline and "best-in-class" product experiences? Chapter 33 EXPERIENCE DESIGN BRIEF PLAY How do I align for success at the beginning of the design phase? Chapter 34 DESIGN PROBLEMS AND OPPORTUNITIES PLAY How do I decide what are the right problems to solve? Chapter 35 PRODUCT EXPERIENCE PLANNING PLAY How do I ensure the delivery of a great product experience? Chapter 36 CROSS-FUNCTIONAL COLLABORATION PLAY How do I collaborate across the organization to drive seamless and informed product experience design? Chapter 37 PRODUCT THINKING PROGRAM PLAY How do I catalyze great product experiences? Chapter 38 INTRODUCTION -- EXPERIENCE DESIGN DOING Building an effective "solutioning" rhythm in your organization Chapter 39 WORKFLOW DESIGN PLAY How do I systematically optimize
  table of contents: Immature bv.d Chapter 47 A DESIGN PRACTITIONER'S GAME PLAN A journey of a successful experience strategist Chapter 48 A NEWBIE PRACTITIONER'S GAME PLAN The successful transition of an architect and a communication major Chapter 49 A DESIGN COLLABORATOR'S GAME PLAN A product manager and an engineers journey to becoming awesome collaborators Chapter 50 THE EXPERIENCE PRACTITIONER'S MANIFESTO A practitioner's commitment to designing an awesome user experience Chapter 51 THE LEADING BY EXPERIENCE MANIFESTO -- A leader's commitment to driving business value through user experience design INDEX
  note: Satyam Kantamneni.
  note: Includes bibliographical references and index.
  subject:
    topic: User interfaces (Computer systems)
    topic: Design
  subject:
    topic: Design
    topic: Human factors
  subject:
    topic: Business
  subject:
    topic: Electronic books
  subject:
    topic: Design
    topic: Facteurs humains
  subject:
    topic: Affaires
  subject:
    topic: Livres numériques
  subject:
    topic: business (commercial function)
  subject:
    topic: e-books
  subject:
    topic: Consumer Behavior
  subject:
    topic: BUSINESS & ECONOMICS
  subject:
    topic: Consumer Behavior
  subject:
    topic: BUSINESS & ECONOMICS
  subject:
    topic: Design
    topic: Human factors
  subject:
    topic: User interfaces (Computer systems)
    topic: Design
  classification: QA76.9.U83 K3257 2022
  classification: 005.4/37
  related item:
    title info:
      title: User experience design
    name:
      name part: Kantamneni, Satyam.
    origin info:
      publisher: Hoboken, New Jersey : Wiley, [2022]
    identifier: (DLC) 2022008654
  identifier: 9781119829386
  identifier: 1119829380
  identifier: 1119829372
  identifier: 9781119829379
  identifier: 9781119829201
  identifier: 2022008655
  identifier: 9781119829201 O'Reilly Media
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: DLC
    record creation date: 220228
    record change date: 20251025141244.3
    record identifier: in00005673880
    language of cataloging:
      language term: eng