Thresholds of digital gameplay /

Demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of i...

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Bibliographic Details
Main Author: Gardner, Daniel L. (Video game design researcher) (Author)
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2025]
Series:Software studies (Cambridge, Mass.)
Subjects:
Description
Summary:Demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it--for example, access controls, character configuration, and microtransactional storefronts.
Physical Description:1 online resource : illustrations
ISBN:9780262385060 (electronic bk.)
9780262385077
0262385074
0262385066