Table of Contents:
  • Preface
  • Chapter 1. A Review on Sports Engineering and Technology
  • Chapter 2. Foundations of TGFU: Bridging Play and Pedagogy
  • Chapter 3. Can the new Pedagogical Trend in Physical Education and Sports Teacher Education be Blended Learning?
  • Chapter 4. Integrating Augmented Reality (AR) and Virtual Reality (VR) in Sports Education and Training: A Pathway to Skill Acquisition and Performance Enhancement
  • Chapter 5. Is eSports a Sport?: Insigjhts from Future Educators
  • Chapter 6. The Impact of Physical Education and Sports on Emotional Resilience and Self-Efficacy
  • Chapter 7. Fostering Mental Resilience: Nurturing Well-Being of Student Athletes
  • Chapter 8. Psychological Factors in Talent Identification and Development: Frameworks and Strategies for Youth Athlete Success
  • Chapter 9. Role of Adapted Sports Programs for the Improvement of Students with Disabilities
  • Chapter 10. Stroke by Stroke: Combining Kinesiology and ABA to Teach Freestyle Swimming to Children with Autism
  • Chapter 11. Feel the Movement: Adaptive Circuit Training for People with Visual Impairment
  • Chapter 12. Movement Beyond Sound: Reintegrating Teaching Dance for Understanding (TDfU) for Deaf Learners
  • Compilation of References
  • About the Contributors
  • Index.