The fundamentals of video game literacy : theory, practice, and aesthetics /
"This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending a modern, process-oriented, audience-inclusive philosophy of artistic meaning generation, the book grapples with the question of how to personally and critically examine video games as...
| Main Author: | |
|---|---|
| Format: | eBook |
| Language: | English |
| Published: |
Baca Raton, FL :
CRC Press,
2025.
|
| Edition: | First edition. |
| Subjects: |
Table of Contents:
- Introduction
- Key terms
- Reading game design
- Interfacing with games
- Other models of meaning-making for video games
- Layered literacy, Part 1: Diegesis, mimesis, methexis
- Layered literacy, Part 2: sense-making
- Layered literacy, Part 3: Meaning-making
- Narrative
- Perspective-taking
- Instantiation and characterization
- Expressivity
- Glitches, cheating, and metagame
- Ideology and ethics.