Creating high-quality vegetation for games /

"This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments. Chapters cover everything from planning and gathering references, creating natural-loo...

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Bibliographic Details
Main Author: Spans, Chico (Author)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, 2025.
Edition:First edition.
Subjects:
Table of Contents:
  • Planning and gathering references
  • Creating groundcover
  • Setting up in Unreal engine
  • Photogrammetry explained
  • Creating a tree procedurally
  • Setting up a wind material
  • Building a scene.