Creating high-quality vegetation for games /
"This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments. Chapters cover everything from planning and gathering references, creating natural-loo...
| Main Author: | |
|---|---|
| Format: | eBook |
| Language: | English |
| Published: |
Boca Raton, FL :
CRC Press,
2025.
|
| Edition: | First edition. |
| Subjects: |
| Summary: | "This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments. Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5. This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft"-- |
|---|---|
| Physical Description: | 1 online resource (x, 201 pages) : illustrations (chiefly color) |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781003492283 (electronic bk.) 1003492282 9781040338636 1040338631 9781040338704 1040338704 |