Mastering technical art in Unreal Engine : materials and VFX /
This book covers how to build materials and VFX that bring your projects to life inUnreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Material Graphs, Parameters, Instances,...
| Main Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL ; Abingdon Oxon :
CRC Press,
2025.
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| Subjects: |
| Summary: | This book covers how to build materials and VFX that bring your projects to life inUnreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting-edge game materials and VFX. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills. |
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| Item Description: | Includes index. |
| Physical Description: | xvii, 232 pages : illustrations (black and white) ; 24 cm |
| ISBN: | 9781032663845 1032663847 9781032649689 1032649682 |