http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Essential mathematics for games and interactive applications
1 online resource (599 pages) : illustrations, tables
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
Chapter 1 Representing Real Numbers -- chapter 2 Vectors and Points -- chapter 3 Linear Transformations and Matrices -- chapter 4 Affine Transformations -- chapter 5 Orientation Representation -- chapter 6 Interpolation -- chapter 7 Viewing and Projection -- chapter 8 Geometry and Programmable Shading -- chapter 9 Lighting -- chapter 10 Rasterization -- chapter 11 Random Numbers -- chapter 12 Intersection Testing -- chapter 13 Rigid-Body Dynamics.
by James M. Van Verth and Lars M. Bishop.