3D math primer for graphics and game development /
This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphi...
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| Format: | eBook |
| Language: | English |
| Language Notes: | English. |
| Published: |
Boca Raton, Fla. :
CRC Press,
2011.
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| Edition: | 2nd ed. |
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- |
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| Item Description: | An A.K. Peters book. |
| Physical Description: | 1 online resource (830 pages) |
| Bibliography: | Includes bibliographical references. |
| ISBN: | 1498759890 9781498759892 0429190921 9780429190926 1439869812 9781439869819 |