3D math primer for graphics and game development /

This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphi...

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Bibliographic Details
Main Author: Dunn, Fletcher (Author)
Corporate Author: Taylor & Francis
Other Authors: Parberry, Ian
Format: eBook
Language:English
Language Notes:English.
Published: Boca Raton, Fla. : CRC Press, 2011.
Edition:2nd ed.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--
Item Description:An A.K. Peters book.
Physical Description:1 online resource (830 pages)
Bibliography:Includes bibliographical references.
ISBN:1498759890
9781498759892
0429190921
9780429190926
1439869812
9781439869819