Technical animation in video games /

Bibliographic Details
Main Author: Lake, Matthew (Animator) (Author)
Corporate Author: Taylor & Francis
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, 2024
Edition:First edition
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Technical animator
  • Introduction to software
  • Introduction to motion capture technology
  • A technical understanding
  • Introduction to Maya
  • Introduction to Python
  • Python for Maya
  • Maya building a skeleton
  • Maya building a control rig
  • Introduction to Unreal Engine
  • Unreal : skeleton setup
  • Unreal : the animation blueprint
  • Unreal : the control rig blueprint
  • Unreal : physics assets
  • Unreal : sequencer cinematics
  • Unreal : cloth dynamics
  • Unreal : optimisation
  • Evaluation.