Technical animation in video games /
| Main Author: | |
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
Boca Raton, FL :
CRC Press,
2024
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| Edition: | First edition |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Technical animator
- Introduction to software
- Introduction to motion capture technology
- A technical understanding
- Introduction to Maya
- Introduction to Python
- Python for Maya
- Maya building a skeleton
- Maya building a control rig
- Introduction to Unreal Engine
- Unreal : skeleton setup
- Unreal : the animation blueprint
- Unreal : the control rig blueprint
- Unreal : physics assets
- Unreal : sequencer cinematics
- Unreal : cloth dynamics
- Unreal : optimisation
- Evaluation.