Contemporary Asian popular culture. Vol. 1, Squid Game, utopias, and dystopias /
| Corporate Author: | |
|---|---|
| Other Authors: | , , , |
| Format: | eBook |
| Language: | English |
| Published: |
Cham :
Palgrave Macmillan,
2025.
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Chapter 1: Introduction
- Part I: Sociopolitical Narratives and Critique
- Chapter 2: Diegetic Violence as Narrative Necessity in Squid Game
- Chapter 3: Precarity and the Gladiators of Contemporary Television
- Part II: Discourses and Identities
- Chapter 4: Time, love, and memories in Dystopian Hong Kong: How Wong Kar-wai's 2046 sheds light on protestors' affects in anti-extradition bill protests
- Chapter 5: Connecting the Past to the Present: Independent Short Documentary, Camellia Flowers
- Chapter 6: Let's team up! Constructing narrative through alliances in Squid Game
- Part III: Class, Labor, and Environmental Perspectives
- Chapter 7: Anthony Shim's Riceboy Sleeps (2022): Metaphors of Survival in the Korean Diasporic Experience
- Chapter 8: Exploitation and Violence: Precarious Labor in Squid Game
- Chapter 9: Navigating Labor and Environmental Justice with Eiichiro Oda's One Piece
- Part IV: History, Nation, and Ideology
- Chapter 10: Rome as dystopia and Japan as utopia in Thermae Romae (2012) and Netflix anime series Thermae Romae Novae (2022)
- Chapter 11: Victims, Villains, Spies, and Sluts: Gendered Nationalism and the Politics of Desire in Bollywood Films
- Chapter 12: Squid Game as Reflexive Heterotopia: From Text to Context.