Gameworlds : virtual media and children's everyday play /
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the act...
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| Format: | eBook |
| Language: | English |
| Published: |
New York :
Bloomsbury,
2014.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The ''gameworlds'' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested. |
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| Item Description: | Title from PDF title page (viewed on August 11, 2014). |
| Physical Description: | 1 online resource (vii, 184 pages) : illustrations |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781623563899 1623563895 9781623568023 1623568021 1623566320 9781623566326 132214608X 9781322146089 9781501300233 1501300237 1501318292 9781501318290 |
| DOI: | 10.5040/9781501300233 |