Appropriating History The Soviet Past in Belarusian, Russian and Ukrainian Popular Culture.
Popular media play an important role in reconstructing collective imaginations of history. Dramatic events and ruptures of the 20th century provide the material for playful as well as neo-imperialist and nationalist appropriations of the past. The contributors to the volume investigate this phenomen...
| Other Authors: | , |
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| Format: | eBook |
| Language: | English |
| Published: |
Bielefeld :
transcript Verlag,
2024.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Cover
- Contents
- Introduction
- Popular Culture and History in Post-Soviet Nation States
- 1. The Post-Soviet Condition
- 2. Popular Histories of the 1990s: Concealed Truths and Alternative Claims
- 3. History Politics: Nationalising and Disintegrating a Common Past
- 4. Popular Culture and History: Recoding, Normalising, Adjusting a Contested Past
- 5. Appropriating History: Entertainment and Estrangement
- 6. Outline of the Volume: Places of Longing, Combat Zones, Sites of Trauma
- List of Games
- Filmography
- References
- I. Places of Longing: Yesterday's Tales, Melodramatic Lives and Astonishing Worlds
- Chapter 1: More than Nostalgia
- 1. Introduction
- 2. An Aesthetic Utopia
- 3. Remembrance of Idealism Past
- 4. "A Deep State" of Late Socialism
- 5. Retrotopia Unpacked
- Filmography
- List of Illustrations
- References
- Chapter 2: Drawn History
- 1. Introduction
- 2. The Comic Book. Cossacks in Ukrainian Comic Books
- 3. What is a Ukrainian Superhero Like?
- 4. Dira (Hole). A Graphic Novel by Serhii Zakharov
- 5. Conclusion
- List of Illustrations
- References
- Chapter 3: Narrating Russia's Multi-Ethnic Past
- 1. Guzel Yakhina: Success and Controversy
- 2. Diversity Beyond Postcolonial Discourse
- 3. Camera-stylo Reversed: The "Cinematic Quality" of Yakhina's Novels
- 4. Conclusion
- Filmography
- List of Illustrations
- References
- Chapter 4: The Zone as a Place of Repentance and Retreat
- 1. Introduction
- 2. Production Conditions and Policies
- 3. The Wolves in the Zone (1990): Mission Impossible
- 4. Symptoms of Cultural Trauma
- 5. The Atomic Zone Ranger (1999). A Fantasy of a 'Strong Arm'
- 6. The 2000s: "You don't have to look back all the time..."
- 7. A Thriller Set against the Backdrop of Perestroika
- List of Games
- Filmography
- List of Illustrations
- References
- II. Combat Zones: War Heroes, Resistance Fighters and Joyful Partisans
- Chapter 5: Alternative Versions of the Past and the Future
- 1. Introduction
- 2. Background to Post-Soviet Alternate History
- 3. Trauma and Resentment as a Driving Force of the Post-Soviet Russian Historical Novel
- 4. Our Women and Men Back in the Past
- 5. Conclusion
- Postscript
- References
- Chapter 6: Ludic Epistemologies and Alternate Histories
- 1. Introduction
- 2. Playing with Alternate Histories
- 3. Agency and Role-Playing Games
- 4. The Objects of Study
- 5. Witnessing History: Memorial's 74 and the Suspension of Sovereignty
- 6. Exacerbating Politics with Magic: Red Land's Experiment with Ideological Identity
- 7. Responsibility and History: Atom RPG and Making Choices
- 8. Fragmentary Selves in Post-Soviet History
- 9. Conclusion
- List of Games
- List of Illustrations
- References
- Chapter 7: Partisan, Anti-Partisan, pARTisan, Party-Zan, Cyberpartisan