Computer games in the classroom.
Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already usin...
| Corporate Author: | |
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| Format: | Video |
| Language: | English |
| Language Notes: | This edition in English. |
| Published: |
[England] :
Teachers TV/UK Dept. of Education,
2009.
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| Series: | Education in video
Better learning with ICT ; 3 |
| Subjects: | |
| Online Access: | Connect to this streaming video (Alexander Street Press) |
| Summary: | Neil Webster, a year 3 teacher at St Christopher's Catholic Primary School in Liverpool, sets out to discover if the use of computer games in class can enhance teaching and learning. He meets Dawn Hallybone, a year 6 teacher at Oakdale Junior School in Woodford, East London, who is already using computer games in class to great effect. Neil observes Dawn's pupils using a mental Maths game on their Nintendo DS consoles and then using a detective story game called Professor Layton and the Curios Village in a literacy class. It's learning through play, says Dawn. Back at his own school, Neil delivers a maths class featuring a computer game called Tutpup which he uses first as a whiteboard starter. He tries out a free online game called Moshi Monsters to help expand pupils vocabulary in a literacy class. Neil recognises the benefits his pupils derive from games-based learning and is particularly pleased with the way the boys in his class have engaged with it. |
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| Item Description: | Title from resource description page (viewed Mar. 5, 2012). |
| Physical Description: | 1 online resource (16 min.). |