Teaching the Middle Ages through modern games : using, modding and creating games for education and impact /

Bibliographic Details
Corporate Author: EBSCOhost
Other Authors: Houghton, Robert (Robert E.) (Editor)
Format: eBook
Language:English
Published: Berlin: De Gruyter Oldenbourg, 2022.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Acknowledgements
  • 1 Introduction: Teaching the Middle Ages through Modern Games
  • Part I: The Educational Impact of Games
  • 2 Learning About the Past Through Digital Play: History Students and Video Games
  • Part II: Teaching through Commercial Games
  • 3 Historicising Assassin's Creed (2007): Crusader Medievalism, Historiography, and Digital Games for the Classroom
  • 4 Declaiming Dragons: Empathy Learning and The Elder Scrolls in Teaching Medieval Rhetorical Schemes
  • 5 "What if you are a Medieval Monarch?": A Crusader Kings III Experience to Learn Medieval History
  • Part III: Creating Educational Games
  • 6 A Video Game for Byzantine History
  • Akritas: Playing at the Byzantine Borders
  • 7 Collaborative Constructions: Designing High School History Curriculum with the Lost & Found Game Series
  • 8 The Renaissance Marriage Game: A Simulation Game for Large Classes
  • Part IV: User Modification as Learning Practice
  • 9 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim
  • 10 Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom
  • 11 Game Development in a Senior Seminar
  • Part V: Games beyond the Classroom
  • 12 The Soundscapes of the York Mystery Plays: Playing with Medieval Sonic Histories
  • 13 Beyond Education and Impact: Games as Research Tools and Outputs
  • List of Contributors
  • Index