rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Essential Mathematics for Games and Interactive Applications, Third Edition
  name:
    name part: Van Verth, James M.
    role:
      role term: creator
  name:
    name part: Bishop, Lars M.
  name:
    name part: Taylor & Francis
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: xx
    place:
      place term: Natick
    publisher: CRC Press
    date issued: 2015
    edition: 3rd ed.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (599 pages)
  abstract: Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
  table of contents: Front Cover; Dedication; Contents; Preface; Authors; Introduction; Chapter 1 Representing Real Numbers; Chapter 2 Vectors and Points; Chapter 3 Linear Transformations and Matrices; Chapter 4 Affine Transformations; Chapter 5 Orientation Representation; Chapter 6 Interpolation; Chapter 7 Viewing and Projection; Chapter 8 Geometry and Programmable Shading; Chapter 9 Lighting; Chapter 10 Rasterization; Chapter 11 Random Numbers; Chapter 12 Intersection Testing; Chapter 13 Rigid- Body Dynamics; References; Back Cover.
  note: Includes bibliographical references and index.
  subject:
    topic: Video games
    topic: Programming
    topic: Mathematics
  subject:
    topic: Three-dimensional display systems
    topic: Mathematics
  subject:
    topic: Computer graphics
    topic: Mathematics
  subject:
    topic: Jeux vidéo
    topic: Programmation
    topic: Mathématiques
  subject:
    topic: Affichage tridimensionnel
    topic: Mathématiques
  subject:
    topic: Infographie
    topic: Mathématiques
  subject:
    topic: GAMES
    topic: Board
  subject:
    topic: Computer graphics
    topic: Mathematics
  subject:
    topic: Three-dimensional display systems
    topic: Mathematics
  classification: QA76.76.C672V47 2015
  classification: 794.8151
  related item:
    title info:
      title: Essential Mathematics for Games and Interactive Applications, Third Edition
    name:
      name part: Van Verth, James M.
    origin info:
      publisher: Natick : CRC Press, ©2015
  identifier: 9781482250954
  identifier: 1482250950
  identifier: 9781482250923
  identifier: 1482250926
  identifier: 0429196237
  identifier: 9780429196232
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: EBLCP
    record creation date: 161119
    record change date: 20241111204735.0
    record identifier: in00005527892
    language of cataloging:
      language term: eng