3D math primer for graphics and game development /

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliographic Details
Main Author: Dunn, Fletcher
Corporate Author: Taylor & Francis
Other Authors: Parberry, Ian
Format: eBook
Language:English
Published: Boca Raton, FL : A K Peters/CRC Press, ©2011.
Edition:2nd ed.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Physical Description:1 online resource (xxi, 824 pages) : color illustrations
Bibliography:Includes bibliographical references and index.
ISBN:1439869812
9781439869819