3D math primer for graphics and game development /
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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| Format: | eBook |
| Language: | English |
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Boca Raton, FL :
A K Peters/CRC Press,
©2011.
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| Edition: | 2nd ed. |
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. |
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| Physical Description: | 1 online resource (xxi, 824 pages) : color illustrations |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 1439869812 9781439869819 |