A hitchhiker's guide to virtual reality /

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who h...

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Bibliographic Details
Main Author: McMenemy, Karen, 1976-
Corporate Author: Taylor & Francis
Other Authors: Ferguson, Stuart, 1953-
Format: eBook
Language:English
Language Notes:English.
Published: Wellesley, Mass. : A K Peters, ©2007.
Subjects:
Online Access:Connect to the full text of this electronic book
Connect to the full text of this electronic book
Table of Contents:
  • Introduction
  • The human senses and VR
  • Applications and implications of VR
  • Building a practical VR system
  • Describing and storing the VR world
  • A pocket 3D theory reference
  • The rendering pipeline
  • Computer vision in VR
  • Image-based rendering
  • Stereopsis
  • Navigation and movement in VR
  • Practical programs for VR
  • Tools, libraries and templates for VR
  • Programming 3D graphics in real time
  • High-quality 3D with OpenGL 2
  • Using multimedia in VR
  • Programming stereopsis
  • Programming input and force feedback
  • Building on the basics, some projects in VR.