A hitchhiker's guide to virtual reality /
A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who h...
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| Format: | eBook |
| Language: | English |
| Language Notes: | English. |
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Wellesley, Mass. :
A K Peters,
©2007.
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| Online Access: | Connect to the full text of this electronic book Connect to the full text of this electronic book |
Table of Contents:
- Introduction
- The human senses and VR
- Applications and implications of VR
- Building a practical VR system
- Describing and storing the VR world
- A pocket 3D theory reference
- The rendering pipeline
- Computer vision in VR
- Image-based rendering
- Stereopsis
- Navigation and movement in VR
- Practical programs for VR
- Tools, libraries and templates for VR
- Programming 3D graphics in real time
- High-quality 3D with OpenGL 2
- Using multimedia in VR
- Programming stereopsis
- Programming input and force feedback
- Building on the basics, some projects in VR.